Today I began exploring social virtual reality through the Steam application ‘VR Chat’ at Camberwell. To begin, I did the introduction a process that begins with very simple tasks within the virtual space. It goes through actions like walking, navigation and basic interaction with the space and individuals. This makes the often clunky interface a little more easy to understand.
Kristina, the VR specialist at UAL helped guide me through the process and introduced me to VR Chat and how to interact with other social VR users. Together we figured out how to add friends and how to find users you are looking for. This system could be used to find friends or associates for group meetings. The aim of using this technology is to be able to link CCW and other UAL colleges together through a new mode of communication. The idea is that the VR is continually running so that collaborators can continue dialogue at any time from anywhere in the world. For this, it would be an effective mode of holding conversations in any environment at ones disposal. It would be a great platform to show or propose potential sculptural objects or architectural spaces to clients or collaborators.
I personally think at this time there are much more efficient means to communicate between the colleges but, the VR space does add a customisable and immersive experience in communication. I think the process is still a little too longwinded to really engage with on a larger scale, especially when we have faster and more accessible technology on our phones. The other downside is of this technology is the fatigue that comes with it, being immersed in these environments for too long leaves one feeling drained. If the tech can be refined it could be a good alternative of communication.