Exploring Social VR 19/02/18

Today I began exploring social virtual reality through the Steam application ‘VR Chat’ at Camberwell. To begin, I did the introduction a process that begins with very simple tasks within the virtual space. It goes through actions like walking, navigation and basic interaction with the space and individuals. This makes the often clunky interface a little more easy to understand.

Kristina, the VR specialist at UAL helped guide me through the process and introduced me to VR Chat and how to interact with other social VR users. Together we figured out how to add friends and how to find users you are looking for. This system could be used to find friends or associates for group meetings. The aim of using this technology is to be able to link CCW and other UAL colleges together through a new mode of communication. The idea is that the VR is continually running so that collaborators can continue dialogue at any time from anywhere in the world. For this, it would be an effective mode of holding conversations in any environment at ones disposal. It would be a great platform to show or propose potential sculptural objects or architectural spaces to clients or collaborators.

I personally think at this time there are much more efficient means to communicate between the colleges but, the VR space does add a customisable and immersive experience in communication. I think the process is still a little too longwinded to really engage with on a larger scale, especially when we have faster and more accessible technology on our phones. The other downside is of this technology is the fatigue that comes with it, being immersed in these environments for too long leaves one feeling drained. If the tech can be refined it could be a good alternative of communication.

 

Tate Exchange Design/Meeting

For the first Tate Planning meeting I designed a large scale planning map that allowed for groups to align themselves together and form what may be the incubators in the final event in March. It was great to bring some of my actual drawing skills into the DMC meeting as it is often such digital based work we are involved with. Bringing in something a bit more traditional was a breath of fresh air and was a really effective way of engaging all the groups. After the meeting this became the point that the groups gathered around to start of conversations on how they may collaborate and combine to make larger projects. This was rewarding to see this illustration be put to such good use. I think the design was very successful in providing a clear floor plan and opportunity to facilitate dialogue between the groups and communities.

 

Young Coders Tate Exchange 13/2/18

On the 13th, I attended the Young Coders Tate Exchange that gave young people and kids the opportunity to learn new digital skills and then lead a series of workshops for anyone of the general public to attend. The workshops were simple and accessible for any age range or audience member. Each workshop worked closely to Raspberry Pie computers and explored a different field ie: Workshop 1: Coding with Lights, Workshop 2: Coding for VR. It was great to see young people so engaged with current forms of technology and to for them to be given the opportunity to develop leadership skills and run classes to people twice their age. This event was great as it was all about open source concepts and the exchange of knowledge and information, giving everyone the tools to create something in the digital space. I learned a little about basic coding of lights, a simple ON & OFF code that allowed me to switch a small LED light on and off.